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Formats

Formats

A format is the set of rules deciding which cards are legal and how a deck is built. It is the choice that determines everything else: your budget, your opponents, and the kind of games you will play.

In detail

Commander

A hundred cards, four players, no repeats.

Commander — also called EDH — is most often played four-handed, at forty life each. Your deck is exactly one hundred cards with only a single copy of any card, and it is led by a legendary creature: your commander, always available, castable again even after it dies.

It is the most-played format in the shop and by far the most welcoming to a new player. Games are long, social and talkative. The singleton rule means no two games play alike, and a deck is built one card at a time rather than four at a time.

Who it suits
Who it suits: anyone who wants to play in a group, talk during the game, and build a deck over months.
Budget
Budget: a preconstructed deck is playable as-is. After that, spending is entirely at your own pace.

Standard

Recent releases only. The format that renews itself.

Standard allows only sets released in the past few years; the oldest leave the format as new ones arrive. Decks are a minimum of sixty cards, with at most four copies of any card.

The upside is that a smaller card pool stays comprehensible: you can genuinely know what an opponent might be playing. The downside is rotation — a competitive deck has an expiry date, and keeping it current costs money.

Who it suits
Who it suits: people who follow new releases and enjoy a shifting field.
Budget
Budget: moderate to enter, but recurring. Expect to renew.

Modern

Twenty years of cards, no rotation.

Modern covers most cards printed since 2003 in modern-border sets. Nothing ever leaves: a card bought today is still legal in ten years, barring the occasional ban.

Games are fast and precise, because the best tools of two decades exist side by side. It is a demanding format where knowing the opposing decks counts almost as much as playing your own.

Who it suits
Who it suits: experienced players who want a lasting investment.
Budget
Budget: the highest of the common formats. In exchange, you buy once.

Pioneer

The middle ground between Standard and Modern.

Pioneer allows cards printed since roughly 2012, with no rotation. It is deliberately a compromise: deeper than Standard, cheaper and less punishing than Modern.

Many players arrive with cards bought for Standard that have just rotated out, which makes it the natural next step when rotation leaves you holding an orphaned deck.

Who it suits
Who it suits: anyone who finds Standard too volatile and Modern too dear.
Budget
Budget: in between.

Pauper

Commons only. The most affordable format there is.

Pauper allows only cards that have been printed at common. Decks are sixty cards as in Standard, but the entire legal card pool costs a fraction of the price.

It is often underestimated as simple. It is not: stripped of their most powerful cards, strategies get tighter and games come down to small margins.

Who it suits
Who it suits: serious players on a tight budget, and anyone who enjoys working within constraints.
Budget
Budget: the lowest of any constructed format.

Limited

We hand you the cards. You build on the spot.

In Limited you bring nothing: you pay entry, receive sealed packs, and build a forty-card deck from what you open. In a draft, eight players pass packs around and pick one card at a time.

It is the fairest format there is, because the size of your collection counts for nothing. It is also, in many people's view, the best school: you learn to evaluate cards you have never seen, in real time.

Who it suits
Who it suits: everyone, and new players especially.
Budget
Budget: one entry fee per evening, and you keep the cards.

Card prices move constantly and depend on the market. For a number that is right today, call us rather than trusting a web page.

(819) 210-9135